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RE:Map is a set of 5 plugins:
- RE:Map UV takes a UV Map, probably rendered from a 3D system, and renders an image using this mapping. Easily clean up texture maps and remap in post without having to go back to your 3D system for re-rendering. In addition, this plugin allows you you to come up with cool 2D and 3D animated texture map templates and reuse them over again with different image sequences.
- RE:Map Inverse UV takes a UV Map and a color image that matches that UV Map, and inversely projects the color image to a rectangular image that may then be used to texture the UV Map with RE:Map UV, or for use as a texture map for your 3D system.
- RE:Map Distort takes a color image and automatically distorts the image based on the features for a caricature-like effect.
- RE:Map Displace warps an image with a user-supplied displacement map. This plugin includes many more options and advanced filtering controls than most other displacement map filters.
- RE:Map Planar maps or inverse maps a perspective plane defined by 4 points (also known as corner pinning).
Features
General RE:Map Features
- 8 and 16 bits per channel processing (only 8 bits per channel supported within Final Cut Pro). Floating point image support for After Effects 7.0 and up.
- High quality filtering of images which includes supersampling and mipmapping
RE:Map UV Features
- Requires 16 bit per channel or floating point support from host application.
- Reapply new texture sequences in order to reuse animated UV maps for cool animations and transitions.
- Adjust, color correct, edit, then reapply your textures for your 3D animated objects without having to rerender in the 3D system.
- Advanced feature to deal with antialiased UV edges and areas where a section of an object crosses another part of the object.
RE:Map Inverse UV Features
- Requires 16 bit per channel or floating point support from host application.
- Paint or align textures in 2D to match your 3D rendered image and inversely project the image to make a texture map for use in your 3D system or with RE:Map UV.
RE:Map Distort Features
- Automatic distortion of features in an image for a caricature effect.
RE:Map Planar Features
- Provides much better results than the corner pinning found in most applications, with high quality filtering.
- Inverse corner pinning which enables you to work in a non-perspective space on your live-action sources.
RE:Map Displace Features
- Requires 16 bit per channel support from host application.
- Multiple passes available for smearing and feedback effects.
- Both forward and inverse displacement filtering provided, giving different but equally interesting results.
System Requirements
- Mac OS X 10.2.8 and up
- Windows 2000 or XP and up
Host Compatibility
- Adobe After Effects 5.0 and up, including native Intel Mac support for AE CS3 and up.
- Adobe Premiere Pro 1.0 and up
- Apple Final Cut Pro 4.0 and up
- Apple Motion 1.0 and up (no Intel Support)
- Autodesk Combustion 2.1 and up
- Boris Red 3.0 and up
- eyeon's Digital Fusion 4.04e, or Fusion 5 and up, via the AE plugin adapter
- Quantel generationQ
Learn more about Re:Vision Effects RE:Map
Visit our Plug-in Finder and see images, samples and more.
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