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DescriptionLearn a production workflow to rendering interior sets and time-saving mental ray techniques that can be used for Film, Games, and Architectural Visualizations. Contains 4 hours of project-based training - Great for intermediate artists.
Run Time
3 hrs. 50 min., 2 discs
Highlights
- Setting up Environmental Geometry
- Light Placement Techniques
- Emitting Photons from Light Source
- Visualizing Photon Maps in Viewport
- Tuning Photon Intensity
- Smoothing GI Photons with Final Gather
- Incorporating Maya and mental ray Materials
- Adjusting Photonic Attributes of Materials
- Altering Geometry for Optimum GI
- Rendering Images to HDR Format
- Adding realism with Ambient Occlusion
- Fine-tuning Renders with External Apps
- Adjusting Exposure with Camera Lens Shaders
- Using Multi-bounce Final Gather as GI Alternative
- Creating and Storing Rendering Presets
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