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Description
Learn a production workflow to creating urban environments and time-saving modeling, texturing, and UV mapping techniques that can be used for Film, Games, and Architectural Visualizations. Contains over 6 hours of project-based training. Great for intermediate artists.
Run Time
6 hrs. 5 min., 2 discs
Highlights
- Hard Surface Modeling Techniques
- Modeling with Texture
- Modeling to a Camera
- Strategically Adding Detail
- Simulating Aging and Decay
- UV Layout Techniques
- Using UV Snapshots
- Integrating Maya and Photoshop
- Generating Displacement Maps
- Texture Painting with Photoshop
- Layering Textures
- Tiling Textures
- Generating Procedural Maps
- Adding Architectural Elements
- Creating Interior Illusions with Textures
- Connecting Maya Texture Nodes
- Complex Scene Management
- Scene Optimization for Rendering
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