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Description
Easily learn several modeling techniques and a customizable workflow to modeling in Maya with over 5 hours of project-based training. Great for new and beginning artists.
Run Time
5 hrs. 17 min., 2 discs
Highlights
- Overview of Modeling Tools in Maya
- Introduction to Various Types of Geometry
- Surface Conversions
- Proxy Modeling
- Combining Geometry
- Mirroring Geometry
- Incorporating Animation to Modeling Workflow
- Using a Polygon-to-Subdivision Workflow
- Principles of Creating Clean Geometry
- Adding Edge Resolution
- Working with NURBS Curves, Surfaces, and Trims
- Naming and Organizing Assets
- Shader Creation and Assignment
- Combining and Separating Multiple NURBS Surfaces
- Manipulating NURBS Seams with Stitch
- Lofting to Create Geometry using Multiple NURBS Curves
- Creating Geometry along Paths with NURBS Extrude
- Manipulating NURBS Parameterization
- Generating Symmetrical Geometry
- Extruding to Add Resolution in Specific Areas
- Adding and Re-routing Edges with Split Polygon Tool
- Interactively Adding Edges around Objects
- Building High-res geometry with Low-res Cages
- Creasing to Change Hardness of Sub-D Edges
- Reshaping High-res Geometry with Lattice Deformers
- Creating Interlocking Chain Links with Animated Snapshot
Sample Movie
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